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Concluding calendar week, the Total War: Warhammer team released a new patch, codenamed Bretonnia. While they didn't specifically discuss whatsoever kind of new features in the patch notes, testing shows that the update significantly improved performance on AMD's new Ryzen microprocessors.

PCGames.fr tested the new ane.half dozen.0 patch, and establish a consistent ten percent comeback on all 3 Ryzen 7 processors, equally shown below:

Intel microprocessors were reportedly unaffected by the patch. The size of the improvement suggests further proof for AMD'south claim that Ryzen's lower-than-expected performance in some titles was caused by a lack of game code optimizations. Ashes of the Singularity, which released its own patch final calendar week, has also seen a modest performance uplift, and Oxide has speculated that the situation might be improved further with additional changes.

PCGames.fr too floats the idea that some of the Ryzen gap might be attributable to bugs in game engines, similar F1 2016, which evidently treated Ryzen as a sixteen-core processor rather than an eight-core processor with sixteen threads. AMD's Robert Hallock wrote upward and released his own study on how SMT, faster RAM, and HPET settings could influence the F1 2016 benchmark specifically, available here.

This distinction isn't trivial and it could easily explicate some of what's been called the "Ryzen gap," although we'd circumspection against assuming it'southward the only explanation (Ashes of the Singularity, for example, had a different issue). When Intel released the first Pentium 4 processors with Hyper-Threading for the consumer market place, previous Windows operating systems like Windows 2000 and Windows XP pre-SP1 didn't assign workloads properly considering they didn't understand that HT offered a second logical processor, not a second physical core. In HT/SMT, scheduling and execution resources are shared, not duplicated — and that means trying to shove 16 separate threads downward an eight-core scrap with SMT could easily lead to some of the operation decreases we've seen in sure titles.

On the whole, however, I'grand non as well worried about the so-called 'Ryzen gap.' Our tests showed that the Ryzen vii 1800X could stay neck-and-neck with the Core i7-6900K, even when equipped with a GTX 1080 Ti, when tuned for testing in GPU-centric equally opposed to CPU-axial scenarios. Provided we see similar patterns with Ryzen v, there'due south no existent reason to exist concerned. Older games and engines that might not be optimized properly volition all the same run quite quickly, while newer titles will bake in proper support from the outset.

So far, Total State of war: Warhammer and Ashes of the Singularity are the but two games we know of with Ryzen-specific patches, just we'll keep you updated as more than games add support. The speed with which both developers released these updates suggests it'southward not besides difficult to close the gap, which is good news for AMD and gamers akin.